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August 26, 2009
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This isn't a joke, or anything like that, it's simply a demonstration of what I think pokemon battles could be like if the creators of the games weren't so stuck on turnbase battles.

I think that with the technology that we have today, video games could, and should, be much more inventive. Game creators are way too stuck on old concepts, one being turnbase battles.

So I've been working on this for the past few days nonstop. Finally done. Ish. The preloader doesn't work, for some reason it loads last, so your gonna have to wait for it.
edit: I would have made this a demo like a game that you could play, but I don't know enough about actionscript, hence the movie.

Things you should notice:
-Bulbasaur was able to dodge the second tackle because it was used twice in a row, and the dodge button was hit.
-Rattata attacked twice in a row in the middle because it's second attack was a quick attack.
-Even though bulbasaur was warned about the quick attack, it couldn't dodge it because it always hits.
-Even though quick attack usually does a little more than tackle, it did the same ammount as the first tackle after bulbasaur used growl.
-Leech seed happens by itself, it happened the second time right before the quick attack.

Things I would like, but you can't see:
-For moves like solar beam the "..." meter would charge up
-For double battles, there would probably be a switch pokemon button somewhere
-Sometimes untrained pokemon would make mistakes, or take a while to respond.
-Pokemon that wont listen will literally just do their own thing, whenever they want.
-All pokemon would need more sprites, or at least one for attacking, one for dodging.
-The dodge button can be used to warn your pokemon, to increase the chance of evading an attack.
-Pokemon also have a better chance of dodging an attack if it is used consecutivly.
-Different attacks have differnent timings, for example quick attack takes longer to recover than tackle
-The battle never pauses, if you wait too long, your opponent will keep attacking. Even if your getting something from your bag, or thinking aobut switching pokemon.
-If you hit the pokeball button, it would bring you to a screen like the first one, where you can send out different pokemon.
It'd be cool if you could customize how the player talks. "Go {P}!"

Things I custom made:
-The bars
-The text that says "-HP" and stuff
-The dodge icon
-edited the small backpack sprite to be huge
-my name at the end obviously

==============
So there it is. Hope you like it, leave your comments.
And now I should be working on my pokemon comic, if you're lucky I'll finish it soon.

EDIT
If you would like to attempt a demo of this game, here's the sprite sheet I used: [link]

EDIT
[2/4/2010] 100 Fav's
[5/14/2010] 200
[8/10/2010] 400
[8/14/2010] 500
[9/14/2010] 600
[9/16/2011] 1000

check out some of my other pieces:
:thumb172750977: :thumb128395062: :thumb82675638:
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:iconromannumural:
RomanNumural Featured By Owner Mar 27, 2014  Student Digital Artist
It would be better, but worse at the same time.
Reply
:icontwistedleaf26:
TwistedLeaf26 Featured By Owner Mar 16, 2014
This is awesome, but looks pretty confusing. I'm sure people would get the hang of it after a while though.
Reply
:icondashie89115:
dashie89115 Featured By Owner Feb 28, 2014
cool looked kinda like the anime
Reply
:iconwaterpoke:
waterpoke Featured By Owner Nov 3, 2013
Do you have any more of these.
Reply
:iconskeddles:
skeddles Featured By Owner Nov 6, 2013  Hobbyist Digital Artist
Nope sorry, only ever did one!
Reply
:iconasiril:
Asiril Featured By Owner Aug 28, 2013
This should be made with like, all the other Pokemon as some "battle simulator" test type thing. Where stat groups could be edited and items unlim for 'simulating' battles. I think battles like this would ad a -lot- more to the games immersion then turns due to having to focus and pay attention along with the strategy element in real time having to think on the fly' I would suggest the 'end battle' text stay open until like "press a" type deal but otherwise this sounds amazing with a lot of awesome attached to it. Cause as much as I love playing pokemon, some real time speed ups would be a lot more fun.
Reply
:icontruthoflivingfree:
TruthofLivingFree Featured By Owner Aug 4, 2013  Hobbyist Artist
I see one major flaw about the non stop attacking. We have lives so what happens when a moody mother appears and starts yelling at you. Not everyone has the common sense to close a ds so you would pretty much die.
Reply
:iconraybear24:
RayBear24 Featured By Owner Mar 14, 2014  Hobbyist General Artist
In that case, it would most likely be made so you can pause during a battle
Reply
:icontruthoflivingfree:
TruthofLivingFree Featured By Owner Mar 14, 2014  Hobbyist Artist
Hm I suppose
Reply
:iconskeddles:
skeddles Featured By Owner Aug 5, 2013  Hobbyist Digital Artist
What about every game that's NOT turnbase, which is most of them. We seem to get along fine.
Reply
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